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I'll allow it
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PCs who have a baked-in reason to WORK TOGETHER? The fuckin dream right thereTry Runequest! Starting characters are usually from the same clan so have familial bonds and a shared history. Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.
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Try Runequest! Starting characters are usually from the same clan so have familial bonds and a shared history. Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.Oh thats cool, ill look into it. Im all for that kinda thing, its one reason I love the funnels in DCC/MCC so much.
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Honestly it's a fucking GENIUS idea...I have been working on a scenario setup based on a previous posting of this idea. MLM, multi-level magicking. Boil-down is that the party is a group of newbie mages (warlocks in DnD terms) at one or more of the local 'Mages guilds,' (which guild is determined by subclass) organizations which send out Mages to 'help' in one way or another. Some of the work is paid, but plenty of it is _pro bono publica_. The guilds have a great reputation because of the pro bono work, so PCs start with a very high-fantasy power rangers feel, but they got their powers by entering a magical loyalty contract to their 'Mentor,' and some of the jobs they get sent on will seem kind of '...off' compared to the others, and they find out the only way to become more powerful (literally to gain levels, XP is meaningless/capped) is to find their Mentor's Mentor and take their Mentor's place, removing their Mentor's power, which their mentor doesn't want. So the party slowly gets to see that only the sneakiest, most conniving and underhanded Mages are able to advance, but now they have to either advance, or quit and become commoners. Welcome to the Tremere.
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Linkplz?
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Honestly it's a fucking GENIUS idea...
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Pretty sure there's already a mlp ttrpg
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I have been working on a scenario setup based on a previous posting of this idea. MLM, multi-level magicking. Boil-down is that the party is a group of newbie mages (warlocks in DnD terms) at one or more of the local 'Mages guilds,' (which guild is determined by subclass) organizations which send out Mages to 'help' in one way or another. Some of the work is paid, but plenty of it is _pro bono publica_. The guilds have a great reputation because of the pro bono work, so PCs start with a very high-fantasy power rangers feel, but they got their powers by entering a magical loyalty contract to their 'Mentor,' and some of the jobs they get sent on will seem kind of '...off' compared to the others, and they find out the only way to become more powerful (literally to gain levels, XP is meaningless/capped) is to find their Mentor's Mentor and take their Mentor's place, removing their Mentor's power, which their mentor doesn't want. So the party slowly gets to see that only the sneakiest, most conniving and underhanded Mages are able to advance, but now they have to either advance, or quit and become commoners. Welcome to the Tremere.
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I think that's more of a Paladin OathYeah, warlocks are just cutthroat clerics with off-market gods. If each of them had enough magical power to fuel another warlock's power, they wouldn't need to be a warlock at all.
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It's not fully documented, but there are notes on it. It's called the [Empathy Domain](https://criticalrole.miraheze.org/wiki/Empathy_domain), custom for one of the characters on Critical Role season 3.that looks fun to play