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Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Just really neat
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Just really neat

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rpgmemes
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  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
    Lack of imagination. For if the DM is handing out magic items to you then he's doing the same elsewhere. I hand a fair few out but whether or not they're gonna be useful, and whether or not they'll survive the next encounter, is up to them. Things are still balanced, they've just got more gadgets.
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    Guest
    wrote last edited by
    #5
    A good storyteller knows that when you give Luke a lightsaber, you give Darth Vader a Death Star.
    ? stamets@lemmy.dbzer0.comS 2 Replies Last reply
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    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
      And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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      iamthetot@sh.itjust.works
      wrote last edited by
      #6
      PF2e isn't perfect but it lets you hand out magic items like candy and remain balanced.
      festnt@sh.itjust.worksF 1 Reply Last reply
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      • ? Guest
        A good storyteller knows that when you give Luke a lightsaber, you give Darth Vader a Death Star.
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        Guest
        wrote last edited by
        #7
        And it all started because you gave a mouse a cookie
        ? 1 Reply Last reply
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        • ? Guest
          And it all started because you gave a mouse a cookie
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          Guest
          wrote last edited by
          #8
          I mean, might as well be nice. There only worth 10 XP anyway.
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          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
            And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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            Guest
            wrote last edited by
            #9
            [Giving free middle lvl weapon to the party] ... DM: "What?" ...What kind of hell nightmare enemies are you about to toss at us? DM: "Ah ah! Such nefarious thinking." [ Proceedings to send hell nightmare enemies to the party]
            1 Reply Last reply
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            • I iamthetot@sh.itjust.works
              PF2e isn't perfect but it lets you hand out magic items like candy and remain balanced.
              festnt@sh.itjust.worksF This user is from outside of this forum
              festnt@sh.itjust.worksF This user is from outside of this forum
              festnt@sh.itjust.works
              wrote last edited by
              #10
              does it? i've never tried (mostly because i haven't GMd anything over lvl 5)
              I 1 Reply Last reply
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              • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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                festnt@sh.itjust.worksF This user is from outside of this forum
                festnt@sh.itjust.worksF This user is from outside of this forum
                festnt@sh.itjust.works
                wrote last edited by
                #11
                hmmm i was thinking of giving my players some kind of cursed weapon that was stronger than normal for their level, but maybe i could just give a bunch of OP stuff that might get taken away later, by enemies
                1 Reply Last reply
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                • festnt@sh.itjust.worksF festnt@sh.itjust.works
                  does it? i've never tried (mostly because i haven't GMd anything over lvl 5)
                  I This user is from outside of this forum
                  I This user is from outside of this forum
                  iamthetot@sh.itjust.works
                  wrote last edited by
                  #12
                  ... Yes? That's why I said it.
                  festnt@sh.itjust.worksF 1 Reply Last reply
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                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                    And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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                    Guest
                    wrote last edited by
                    #13
                    > the DM can balance it back <3 Very true. My level 12 party of five fought a Blob of Annihalation. They won...
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                    • ? Guest
                      A good storyteller knows that when you give Luke a lightsaber, you give Darth Vader a Death Star.
                      stamets@lemmy.dbzer0.comS This user is from outside of this forum
                      stamets@lemmy.dbzer0.comS This user is from outside of this forum
                      stamets@lemmy.dbzer0.com
                      wrote last edited by
                      #14
                      I started to type in 'Exactly' and then was about to type in your username. But I just started laughing my fucking ass off at 'Brave Little Hitachi Wand'
                      ? ? 2 Replies Last reply
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                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                        And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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                        Guest
                        wrote last edited by
                        #15
                        One of my favourite parts about Pathfinder 2e is that items -- magic or otherwise -- are leveled. I can hand out Level 6 weapons to Level 2 characters, and they will feel absolutely legendary. Until about Level 5, where they start to feel really good. Until Level 8, where they just feel OK. This means, yes, I can take the effort to rebalance fights to account for the party's toys, or I can just let them feel like *fucking bosses* for a few levels, and the challenges they take on catch up to them.
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                        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                          I started to type in 'Exactly' and then was about to type in your username. But I just started laughing my fucking ass off at 'Brave Little Hitachi Wand'
                          ? Offline
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                          Guest
                          wrote last edited by
                          #16
                          I'm aware of the effect I have on men.
                          stamets@lemmy.dbzer0.comS 1 Reply Last reply
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                          • ? Guest
                            I'm aware of the effect I have on men.
                            stamets@lemmy.dbzer0.comS This user is from outside of this forum
                            stamets@lemmy.dbzer0.comS This user is from outside of this forum
                            stamets@lemmy.dbzer0.com
                            wrote last edited by
                            #17
                            Goddammit. No. Stop it. Stop being that fucking funny.
                            1 Reply Last reply
                            0
                            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                              And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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                              J This user is from outside of this forum
                              J This user is from outside of this forum
                              jjjalljs@ttrpg.network
                              wrote last edited by
                              #18
                              I always had the most fun giving the parties items that were powerful but had some sort of risk or tradeoff. Something where they knew the risks, but accepted of their own free will. Some examples for you to steal, though the numbers probably need tweaking. # Scroll of Immolation. On reading the scroll, it is consumed and all creatures within 50' in line of effect are marked for 3d4 turns. When any such creature reaches 0 hit points, it explodes in a fiery blast and is slain. Roll their hit dice for damage. The radius is 5' for every two such hit dice, rounded up. Creatures exploded in this manner cannot be restored to life by spells that require an intact corpse. For example, an Ogre with 8d10 hit dice will explode for 8d10 fire damage to everything within 20'. Note that these explosions can cause explosions, and the player characters are likely marked. (Inspired by crawl, a classic rogue like) # Helm of Debt After receiving damage, the wearer of this helm may opt to instead receive no damage. If they do so, mark down the amount of damage that would have been taken. Keep track of damaged prevented in this manner as a running total. The next time the bearer completes a long rest, they have two choices. They may suffer double the total damage absorbed by the helm. This damage may not be reduced or redirected. Doing so resets the total to zero. They may instead attempt a charisma save with the DC equal to the total damage tracked. On success, no damage is taken, and the tracked damage total increases by 5. Distance from the helm, breaking attunement, dying from other means, and similar effects do not end this process. The debt must be paid. A creature slain while the helm's debt is unpaid is immediately sent to the hells, and may not be returned to life by conventional means.
                              ? ? 2 Replies Last reply
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                              • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                                And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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                                Guest
                                wrote last edited by
                                #19
                                I'm not jealous AT ALL!
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                                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                                  And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
                                  Link Preview Image
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                                  Guest
                                  wrote last edited by
                                  #20
                                  We're level 6 and have been given one magic item that broke and one that has very limited uses.
                                  mousekeyboard@ttrpg.networkM 1 Reply Last reply
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                                  • J jjjalljs@ttrpg.network
                                    I always had the most fun giving the parties items that were powerful but had some sort of risk or tradeoff. Something where they knew the risks, but accepted of their own free will. Some examples for you to steal, though the numbers probably need tweaking. # Scroll of Immolation. On reading the scroll, it is consumed and all creatures within 50' in line of effect are marked for 3d4 turns. When any such creature reaches 0 hit points, it explodes in a fiery blast and is slain. Roll their hit dice for damage. The radius is 5' for every two such hit dice, rounded up. Creatures exploded in this manner cannot be restored to life by spells that require an intact corpse. For example, an Ogre with 8d10 hit dice will explode for 8d10 fire damage to everything within 20'. Note that these explosions can cause explosions, and the player characters are likely marked. (Inspired by crawl, a classic rogue like) # Helm of Debt After receiving damage, the wearer of this helm may opt to instead receive no damage. If they do so, mark down the amount of damage that would have been taken. Keep track of damaged prevented in this manner as a running total. The next time the bearer completes a long rest, they have two choices. They may suffer double the total damage absorbed by the helm. This damage may not be reduced or redirected. Doing so resets the total to zero. They may instead attempt a charisma save with the DC equal to the total damage tracked. On success, no damage is taken, and the tracked damage total increases by 5. Distance from the helm, breaking attunement, dying from other means, and similar effects do not end this process. The debt must be paid. A creature slain while the helm's debt is unpaid is immediately sent to the hells, and may not be returned to life by conventional means.
                                    ? Offline
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                                    Guest
                                    wrote last edited by
                                    #21
                                    ooh I like that helm, stealing that
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                                    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                                      And before someone screams about AAAAAAAAAAAA ITS UNBALANCED the DM can balance it back <3
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                                      Guest
                                      wrote last edited by
                                      #22
                                      lame people: there are too many magic items in d&d, everything's a monty haul campaign cool people: haha fire sword go brr i had a game once where every player showed up with a broom of flight. 10/10 game it basically turned into touhou
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                                      • I iamthetot@sh.itjust.works
                                        ... Yes? That's why I said it.
                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.works
                                        wrote last edited by
                                        #23
                                        makes sense
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                                        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                                          I started to type in 'Exactly' and then was about to type in your username. But I just started laughing my fucking ass off at 'Brave Little Hitachi Wand'
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                                          Guest
                                          wrote last edited by
                                          #24
                                          Oh weird. Thanks to you I've discovered that my client doesn't show display names, just usernames. I wonder if that's a setting somewhere.
                                          stamets@lemmy.dbzer0.comS 1 Reply Last reply
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