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Chebucto Regional Softball Club

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  3. Sony’s Sold 80 Million PS5s In Five Years, Dwarfing Xbox
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Sony’s Sold 80 Million PS5s In Five Years, Dwarfing Xbox

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    Guest
    wrote on last edited by
    #1
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      ThrowawayOnLemmy
      wrote on last edited by
      #2
      Microsoft stopped releasing console sales numbers over a decade ago. Tough to say how they're performing in hardware. But it's also safe to say that they wouldn't hide the number if it was good. But they don't care about hardware anymore. It's all about the subscription now. I'm curious how that subscription value is gonna look in a few years now that Microsoft has cancelled basically everything and fired a ton of talent. How do you sell a subscription when you have no exclusive content for said subscription? How do you convince third party AAA studios to put their game on a subscription service where they know they'll make less money? Aside from buying the studio, that is. Microsoft is bad for gaming as a whole.
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        grandwolf319@sh.itjust.works
        wrote on last edited by
        #3
        With them releasing games for PC, there isn’t much incentive except maybe price, but you could always do a budget PC. While I like the idea of a PS5 a lot, it feels irrelevant in 2025
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          stovetop@lemmy.world
          wrote on last edited by
          #4
          A bit less than the PS4 sold at the same point in its lifetime, though.
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          • N ThrowawayOnLemmy
            Microsoft stopped releasing console sales numbers over a decade ago. Tough to say how they're performing in hardware. But it's also safe to say that they wouldn't hide the number if it was good. But they don't care about hardware anymore. It's all about the subscription now. I'm curious how that subscription value is gonna look in a few years now that Microsoft has cancelled basically everything and fired a ton of talent. How do you sell a subscription when you have no exclusive content for said subscription? How do you convince third party AAA studios to put their game on a subscription service where they know they'll make less money? Aside from buying the studio, that is. Microsoft is bad for gaming as a whole.
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            mindbleach@sh.itjust.works
            wrote on last edited by
            #5
            > I’m curious how that subscription value is gonna look in a few years now that Microsoft has cancelled basically everything and fired a ton of talent. That's the best argument against trusting they have any idea what they're doing. I've been saying for like a decade now, they could just *not* do another Xbox, and call it job-done for turning consoles into PCs. Every game's on every system because they're all the same. The goddamn Switch 2 has raytracing cores. Part of any moustache-twirling capitalist scheme is, like... caring when things make money? Sony going "oops, nevermind" on a failed shooter that took eight years to make is a cutthroat decision. Microsoft killing a studio for releasing a beloved and successful game is just bastardry. Especially if they just bought them, specifically to make that game. Microsoft effectively bribed your publisher to shut you down. You come into work one day, with all the equipment and people still there, and it's like, nope, the studio doesn't exist anymore. Somehow. I'm left wondering if Microsoft even needed to *do* anything, for the console market to go this way. They correctly spotted what GTA3's multiplatform releases meant for the industry. But beyond forcing the inclusion of hard drives... did they contribute to that process?
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            • S stovetop@lemmy.world
              A bit less than the PS4 sold at the same point in its lifetime, though.
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              wrote last edited by
              #6
              Still impressive considering that it has like 5 exclusives that the PS4 didn’t get
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