A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
My health potions are green and poisons are red
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Blue-white lightning icons/symbols are quite common, I would think. Slay the Spire comes to mind:  Then again, there are some yellow ones, too: 
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I used yellow for health to avoid red/green colourblind issues
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It's true. Rules are meant to be broken - apart from when they aren't. You can change any aspect of the world any way you like, but _only_ if doing that is critical to your universe and story. Screwing up without reason conventions that are well established is a dick move, unless the whole point of your work is to mess with people.Also you need to consistently break conventions once you do it or you really screw with people and make a shitty world.
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See also: video game AOE FX. Big glowy green area? Could be a healing aura, could be poison. Good luck!Purple: Magic?? Green: Life/death?? Red: Life/fire?? Blue: Magic/cold?? Honestly the only colour I don't feel uncertain about is orange, that's always bad. Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.
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Nethack (and derivatives) is pretty much the only game I know of where the health potions may or may not be red. And I guess Dark Souls... It's more of an orange than a red. But maybe that's just the color of the flask. Idk what the substance inside looks like.
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Bright red barrel of aircraft grade fuel. Shoot it. Spawns a leak. **_FPS players mind's implode_**Toss a lighted match into the growing puddle. Match goes out.