Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Satanic Math
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Satanic Math

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
108 Posts 73 Posters 27 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    D&D players aren't satanists. They're much worse. They're math addicts.
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #15
    Exactly why I dislike D&D, it's more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.
    ? ? ? 3 Replies Last reply
    0
    • J jet@hackertalks.com
      Clearly math is satanic
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #16
      Oh absolutely. If god and religion demand faith over evidence, then clearly math and science, both of which derive from logic, must be the antithesis of god.
      1 Reply Last reply
      0
      • J jet@hackertalks.com
        Clearly math is satanic
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #17
        They're using **Arabic** numerals! It's obviously all a devilish ploy to subvert our pure Christian souls!
        ? 1 Reply Last reply
        0
        • ? Guest
          Exactly why I dislike D&D, it's more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.
          ? Offline
          ? Offline
          Guest
          wrote last edited by
          #18
          You should check out GURPS. It's a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on skills, spells, and perks. You can even gain more points by taking quirks. You roll 3d6 for everything. You're goal is to get *under* your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.
          ? swedneck@discuss.tchncs.deS 2 Replies Last reply
          0
          • G IndescribablySad@threads.net
            Could you imagine doing 666 damage in one turn? I’d be riding that high for weeks.
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #19
            Weeks? More like decades.
            1 Reply Last reply
            0
            • ? Guest
              Good point, actually. Seems like these days, a lot of people wouldn't change their opinion after seeing what this grandma saw.
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #20
              These days, some people wouldn't even attempt to see the game with their own eyes and completely makes up their mind based on one FB post.
              1 Reply Last reply
              0
              • ? Guest
                And then, *In nomine satanis/Magna Veritas*use a D666
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #21
                Knock #2 by the merry mushmen has a set of actual d666 tables for generating a pact with a devil.
                1 Reply Last reply
                0
                • ? Guest
                  Exactly why I dislike D&D, it's more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #22
                  I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason. Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day. Then, once you start playing, *you never have to look at the rulebook again*. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.
                  ? JackbyDevJ ? ? ? 5 Replies Last reply
                  0
                  • ? Guest
                    You should check out GURPS. It's a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on skills, spells, and perks. You can even gain more points by taking quirks. You roll 3d6 for everything. You're goal is to get *under* your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #23
                    Ooo, that sounds awesome! Thank you for sharing!
                    1 Reply Last reply
                    0
                    • ? Guest
                      I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason. Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day. Then, once you start playing, *you never have to look at the rulebook again*. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #24
                      Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person's point!
                      ? 1 Reply Last reply
                      0
                      • ? Guest
                        Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person's point!
                        ? Offline
                        ? Offline
                        Guest
                        wrote last edited by
                        #25
                        Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.
                        ? 1 Reply Last reply
                        0
                        • ? Guest
                          Good point, actually. Seems like these days, a lot of people wouldn't change their opinion after seeing what this grandma saw.
                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          stovetop@lemmy.world
                          wrote last edited by
                          #26
                          The conspiracy and accusations must always go deeper. I'm also surprised it ended with the grandma realizing it was just math, because it could have just as easily ended with her thinking that they're obviously hiding what the real game is about, and how bad it must be be that they'd go to such great lengths to cover it up. I have to assume having a good, strong relationship with her grandchild must also be a contributing factor. If D&D remained something only anonymous ne'er-do-wells do, it'd be easy to continue buying into the satanic panic. But someone you know and trust to be responsible telling you it's no big deal might make it a bit easier to accept.
                          1 Reply Last reply
                          0
                          • ? Guest
                            [Source](https://mastodon.social/@senatormeow/100908678269940898) (Mastodon)
                            Link Preview Image
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #27
                            I am assuming this was the 2.5ed? THAC0 calculations was treated as an arcane knowledge that only DMs had access to
                            A 1 Reply Last reply
                            0
                            • ? Guest
                              Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.
                              ? Offline
                              ? Offline
                              Guest
                              wrote last edited by
                              #28
                              Oh, thanks! We really appreciate that! That's great! πŸ™‚
                              1 Reply Last reply
                              0
                              • ? Guest
                                They're using **Arabic** numerals! It's obviously all a devilish ploy to subvert our pure Christian souls!
                                ? Offline
                                ? Offline
                                Guest
                                wrote last edited by
                                #29
                                Not at my games, we only use true **American** binaryβ€”πŸ¦… for one and πŸ” for zero
                                1 Reply Last reply
                                0
                                • ? Guest
                                  I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason. Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day. Then, once you start playing, *you never have to look at the rulebook again*. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.
                                  JackbyDevJ This user is from outside of this forum
                                  JackbyDevJ This user is from outside of this forum
                                  JackbyDev
                                  wrote last edited by
                                  #30
                                  I bought the Fate Accelerated Edition because it sounded fun but I've literally not found any published adventures. I've found campaign settings, yeah, but nothing explaining what an easy encounter should look like, how to structure an adventure, nothing. Fate seems fun so I'm ready to be proved wrong.
                                  ? 1 Reply Last reply
                                  0
                                  • ? Guest
                                    I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason. Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day. Then, once you start playing, *you never have to look at the rulebook again*. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.
                                    ? Offline
                                    ? Offline
                                    Guest
                                    wrote last edited by
                                    #31
                                    Thanks for this. Its been quite a while since I've played, so I was going off of fuzzy memory. I do still have all the books, but haven't opened them in a long time. That's exactly it. You choose what you want your character to do and be within the GM's world type. Then you have one or two sessions really setting everything up for world, characters, story, progression, etc. After that you're done with the hard part. Heck, even the GM is done with it. They may need to reference material occasionally, but the game almost plays itself. It's much, much more casual and focuses more on story and narrative. Its like if Choose Your Own Adventure was a game, the rolls only being there to add flavor and excitement to your adventures.
                                    1 Reply Last reply
                                    0
                                    • JackbyDevJ JackbyDev
                                      I bought the Fate Accelerated Edition because it sounded fun but I've literally not found any published adventures. I've found campaign settings, yeah, but nothing explaining what an easy encounter should look like, how to structure an adventure, nothing. Fate seems fun so I'm ready to be proved wrong.
                                      ? Offline
                                      ? Offline
                                      Guest
                                      wrote last edited by
                                      #32
                                      Sorry that this is off-topic... but your avatar hit me in the feels. I can't explain fully. When I first became aware as a kid in school, like... first conscious memorized thoughts, I was staring at the Netscape Navigator loading animation. Now every time I see it there's this feeling. Like super nostalgic serotonin and dopamine running through my veins. Such a small thing, but I almost cry every time I see it.
                                      JackbyDevJ 1 Reply Last reply
                                      1
                                      0
                                      • ? Guest
                                        Sorry that this is off-topic... but your avatar hit me in the feels. I can't explain fully. When I first became aware as a kid in school, like... first conscious memorized thoughts, I was staring at the Netscape Navigator loading animation. Now every time I see it there's this feeling. Like super nostalgic serotonin and dopamine running through my veins. Such a small thing, but I almost cry every time I see it.
                                        JackbyDevJ This user is from outside of this forum
                                        JackbyDevJ This user is from outside of this forum
                                        JackbyDev
                                        wrote last edited by
                                        #33
                                        That's because you need to wake up, eye dust! You need to break out of the simulation! It's still 1999 in here! Just kidding lol. But thank you for sharing. I know the feeling you're talking about, just like a tidal wave of nostalgia that is utterly devastating. I can't think of anything off the top of my head that gives me that feeling, but I've felt it.
                                        ? 1 Reply Last reply
                                        0
                                        • ? Guest
                                          [Source](https://mastodon.social/@senatormeow/100908678269940898) (Mastodon)
                                          Link Preview Image
                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote last edited by
                                          #34
                                          People actually think D&D is Satanism? I thought it was a meme
                                          ? W ? ? ? 7 Replies Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups