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The Cosmere RPG handles classes very differently from Pathfinder or DnD
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R rpg shared this topic
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Aren't D&D like class the exception rather than the norm ?
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The way they describe it, it's exceedingly similar to D&D. Level 1 to 20, gain a feature every level, multiclass to get more control over your features... Yeah, that's D&D.
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The way they describe it, it's exceedingly similar to D&D. Level 1 to 20, gain a feature every level, multiclass to get more control over your features... Yeah, that's D&D.It's hard to say based on this article because it's a little vague, but the sense I get is that it's more like Pathfinder with feat trees, except that every ability comes from a feat (no class abilities) and you get a class feat every level. It sounds noticeably different from D&D, while still very much being a class-based system unlike games like M&M or CoC which use a point-based or skill-based system.
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It's hard to say based on this article because it's a little vague, but the sense I get is that it's more like Pathfinder with feat trees, except that every ability comes from a feat (no class abilities) and you get a class feat every level. It sounds noticeably different from D&D, while still very much being a class-based system unlike games like M&M or CoC which use a point-based or skill-based system.Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.
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Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.Sure, but I'm *not* just saying it's "like Pathfinder", I'm saying (again, based solely on the vague limited wording in this article) it sounds like a very specific variation of Pathfinder that *is not* how Pathfinder itself works; it's just easier to describe in terms of Pathfinder lingo. The fact that it says it "handles classes" instantly tells us it's a classy system, so on that basis *alone* it's going to have a lot of resemblance to classy systems like D&D and Pathfinder. Saying that it *doesn't* handle classes very differently is a bit like saying xiangqi doesn't handle its pieces very different from chess because they both uses pieces that move around a board capturing other pieces. It might be technically accurate in some sense, but it's not a very *helpful* comment.
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I mean, I think "very" in the title is a stretch. It's Pathfinder 2e's feat-centric system but without multiclass restrictions. Which is fine, but Wildsea did it better and doesn't encumber you with levels (though I have problems with its advancement system). Very much a "Wow, Brandon Sanderson. I guess I hadn't ever thought about leveling in that specific way before." moment. Nothing really revolutionary unless you locked yourself in the D&D dungeon already.
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Sure, but I'm *not* just saying it's "like Pathfinder", I'm saying (again, based solely on the vague limited wording in this article) it sounds like a very specific variation of Pathfinder that *is not* how Pathfinder itself works; it's just easier to describe in terms of Pathfinder lingo. The fact that it says it "handles classes" instantly tells us it's a classy system, so on that basis *alone* it's going to have a lot of resemblance to classy systems like D&D and Pathfinder. Saying that it *doesn't* handle classes very differently is a bit like saying xiangqi doesn't handle its pieces very different from chess because they both uses pieces that move around a board capturing other pieces. It might be technically accurate in some sense, but it's not a very *helpful* comment.> the sense I get is that it’s more like Pathfinder with feat trees It's a class based levelling system, going from 1 to 20, where you get a skill and talent at 1st level based on your starting class, and then develop with every level you gain. You can mix classes as you level up and each class has different paths built into it. You can't jump ahead to grab a later feature without first taking an earlier one, and you can't stack the same feature from different sources for double the effect. Are there differences? Yes. Is it very different? No. There is more to say how it's similar than how it's different.
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Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.
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I am engaging with what was said, I just don't *agree* with what was said.
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Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.I watched a review that made it sound like it's 5e based and only halfway through I realized reviewer just calls every "d20+ modifier" system "D&D-lite".