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Chebucto Regional Softball Club

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  3. The Cosmere RPG handles classes very differently from Pathfinder or DnD
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Cosmere RPG handles classes very differently from Pathfinder or DnD

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  • ZagorathZ This user is from outside of this forum
    ZagorathZ This user is from outside of this forum
    Zagorath
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    #1
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      ziggurat@jlai.lu
      wrote last edited by
      #2
      Aren't D&D like class the exception rather than the norm ?
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        susaga@sh.itjust.worksS This user is from outside of this forum
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        susaga@sh.itjust.works
        wrote last edited by
        #3
        The way they describe it, it's exceedingly similar to D&D. Level 1 to 20, gain a feature every level, multiclass to get more control over your features... Yeah, that's D&D.
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        • susaga@sh.itjust.worksS susaga@sh.itjust.works
          The way they describe it, it's exceedingly similar to D&D. Level 1 to 20, gain a feature every level, multiclass to get more control over your features... Yeah, that's D&D.
          ZagorathZ This user is from outside of this forum
          ZagorathZ This user is from outside of this forum
          Zagorath
          wrote last edited by
          #4
          It's hard to say based on this article because it's a little vague, but the sense I get is that it's more like Pathfinder with feat trees, except that every ability comes from a feat (no class abilities) and you get a class feat every level. It sounds noticeably different from D&D, while still very much being a class-based system unlike games like M&M or CoC which use a point-based or skill-based system.
          susaga@sh.itjust.worksS 1 Reply Last reply
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          • ZagorathZ Zagorath
            It's hard to say based on this article because it's a little vague, but the sense I get is that it's more like Pathfinder with feat trees, except that every ability comes from a feat (no class abilities) and you get a class feat every level. It sounds noticeably different from D&D, while still very much being a class-based system unlike games like M&M or CoC which use a point-based or skill-based system.
            susaga@sh.itjust.worksS This user is from outside of this forum
            susaga@sh.itjust.worksS This user is from outside of this forum
            susaga@sh.itjust.works
            wrote last edited by
            #5
            Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.
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            • susaga@sh.itjust.worksS susaga@sh.itjust.works
              Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.
              ZagorathZ This user is from outside of this forum
              ZagorathZ This user is from outside of this forum
              Zagorath
              wrote last edited by
              #6
              Sure, but I'm *not* just saying it's "like Pathfinder", I'm saying (again, based solely on the vague limited wording in this article) it sounds like a very specific variation of Pathfinder that *is not* how Pathfinder itself works; it's just easier to describe in terms of Pathfinder lingo. The fact that it says it "handles classes" instantly tells us it's a classy system, so on that basis *alone* it's going to have a lot of resemblance to classy systems like D&D and Pathfinder. Saying that it *doesn't* handle classes very differently is a bit like saying xiangqi doesn't handle its pieces very different from chess because they both uses pieces that move around a board capturing other pieces. It might be technically accurate in some sense, but it's not a very *helpful* comment.
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                Guest
                wrote last edited by
                #7
                I mean, I think "very" in the title is a stretch. It's Pathfinder 2e's feat-centric system but without multiclass restrictions. Which is fine, but Wildsea did it better and doesn't encumber you with levels (though I have problems with its advancement system). Very much a "Wow, Brandon Sanderson. I guess I hadn't ever thought about leveling in that specific way before." moment. Nothing really revolutionary unless you locked yourself in the D&D dungeon already.
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                • ZagorathZ Zagorath
                  Sure, but I'm *not* just saying it's "like Pathfinder", I'm saying (again, based solely on the vague limited wording in this article) it sounds like a very specific variation of Pathfinder that *is not* how Pathfinder itself works; it's just easier to describe in terms of Pathfinder lingo. The fact that it says it "handles classes" instantly tells us it's a classy system, so on that basis *alone* it's going to have a lot of resemblance to classy systems like D&D and Pathfinder. Saying that it *doesn't* handle classes very differently is a bit like saying xiangqi doesn't handle its pieces very different from chess because they both uses pieces that move around a board capturing other pieces. It might be technically accurate in some sense, but it's not a very *helpful* comment.
                  susaga@sh.itjust.worksS This user is from outside of this forum
                  susaga@sh.itjust.worksS This user is from outside of this forum
                  susaga@sh.itjust.works
                  wrote last edited by
                  #8
                  > the sense I get is that it’s more like Pathfinder with feat trees It's a class based levelling system, going from 1 to 20, where you get a skill and talent at 1st level based on your starting class, and then develop with every level you gain. You can mix classes as you level up and each class has different paths built into it. You can't jump ahead to grab a later feature without first taking an earlier one, and you can't stack the same feature from different sources for double the effect. Are there differences? Yes. Is it very different? No. There is more to say how it's similar than how it's different.
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                  • susaga@sh.itjust.worksS susaga@sh.itjust.works
                    Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.
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                    Guest
                    wrote last edited by
                    #9
                    Why are you coming across as "trying to be right on the Internet" rather than "engaging with what was said"?
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                    • susaga@sh.itjust.worksS This user is from outside of this forum
                      susaga@sh.itjust.worksS This user is from outside of this forum
                      susaga@sh.itjust.works
                      wrote last edited by
                      #10
                      I am engaging with what was said, I just don't *agree* with what was said.
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                      • susaga@sh.itjust.worksS susaga@sh.itjust.works
                        Saying it's not like D&D because it's more like Pathfinder is not a great argument, considering Pathfinder is essentially a split branch of D&D. And since the headline lists both D&D AND Pathfinder, it's still wrong.
                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        thegreatdarkness@ttrpg.network
                        wrote last edited by
                        #11
                        I watched a review that made it sound like it's 5e based and only halfway through I realized reviewer just calls every "d20+ modifier" system "D&D-lite".
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