Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Skill checks
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Skill checks

Scheduled Pinned Locked Moved Uncategorized
114 Posts 63 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    (in D&D at least)
    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
    wrote last edited by
    #53
    They do at my table. Because it's more fun, god damn it!
    ? 1 Reply Last reply
    0
    • ? Guest
      ...If we fall off the rope bridge because you did a backflip I'm haunting you though.
      R This user is from outside of this forum
      R This user is from outside of this forum
      rizzrustbolt@lemmy.world
      wrote last edited by
      #54
      I have zero regrets about my sick-ass backflip.
      1 Reply Last reply
      1
      0
      • JackbyDevJ JackbyDev
        Because I don't have everyone's modifier for every skill, ability, saving throw, and attack memorized off the top of my head, nor do I have magical foresight into whether or not they will choose to use abilities that would add more additional points on top of those modifiers.
        ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
        ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
        ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
        wrote last edited by
        #55
        Why the hell not? You're the DM. Why do you not have copies of your players character sheets?
        JackbyDevJ 1 Reply Last reply
        0
        • ? Offline
          ? Offline
          Guest
          wrote last edited by
          #56
          D&D is that way, though. Every time you see a natural 20 for anything that isn't an attack does not automatically succeed unless people are using homegrown, which they often are.
          1 Reply Last reply
          0
          • ? Guest
            > but at the end of the day if a 20 is a crit success on skill checks it is a jackpot mechanic But it isn't a crit success on skill checks. That's what I'm losing my mind over lmao y'all are making it up! ***That's not written in the game.*** A Natural 20 is only a critical hit in combat or a critical success in a death save. No where else.
            ? Offline
            ? Offline
            Guest
            wrote last edited by
            #57
            I think we're talking past each other here-- everyone is saying it SHOULD be a rule and everyone they know does it anyway so it's "part of DND". It's like stacking +4 cards in uno. Might not be in the rules, but everyone knows to do it.
            1 Reply Last reply
            1
            0
            • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
              They do at my table. Because it's more fun, god damn it!
              ? Offline
              ? Offline
              Guest
              wrote last edited by
              #58
              2 things: 1: I've gotten disco Elysium, and Ive only played a few minutes, but I don't remember it having rolls like that? How does one know what one is rolling? I played like 20 minutes of it 3 months ago, so maybe I'm misremembering. 2: that's how my brother DMs. I once critfailed a lock picking so badly that my character broke his finger. My brother laughed his ass off
              ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K 1 Reply Last reply
              1
              0
              • ? Guest
                2 things: 1: I've gotten disco Elysium, and Ive only played a few minutes, but I don't remember it having rolls like that? How does one know what one is rolling? I played like 20 minutes of it 3 months ago, so maybe I'm misremembering. 2: that's how my brother DMs. I once critfailed a lock picking so badly that my character broke his finger. My brother laughed his ass off
                ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                wrote last edited by
                #59
                A lot of dialogue points and other actions will bring up a thing that rolls 2 D6s. Snake eyes is a critical failure, double sixes is critical success. The earliest point in the game where you can make one of these rolls is in your hotel room. Either by attempting to get your tie out of the ceiling fan, or by using the mirror and trying to stop making "The Expression." Many of them can be re-rolled later once you get more skill points. Others are one and done unless you reload or start a new game.
                ? 1 Reply Last reply
                0
                • ? Guest
                  They do if the DM says they do, y'all get way too hard for the rules as written.
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #60
                  Not to mention which game you're actually playing.
                  1 Reply Last reply
                  1
                  0
                  • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                    Why the hell not? You're the DM. Why do you not have copies of your players character sheets?
                    JackbyDevJ This user is from outside of this forum
                    JackbyDevJ This user is from outside of this forum
                    JackbyDev
                    wrote last edited by
                    #61
                    I regularly play in groups with eight player characters, Kolkani. Do you want me to check all eight of their sheets and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It's gonna be way faster for everyone to just ask them to roll.
                    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K 1 Reply Last reply
                    0
                    • ? Guest
                      This is also a great way to handle it; malicious compliance/monkey paw. Makes for some humorous moments. And yeah, if a player is constantly having to be told no, a talk may need to be had, and if it can't be resolved, they probably need to go. It's also a reason why Session 0's are so important; talking out what's expected of the campaign both on the part of the players and what the GM has in mind.
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #62
                      Having that 1 player being stalked by a horny dragon for the rest of the game, just in case.
                      1 Reply Last reply
                      0
                      • JackbyDevJ JackbyDev
                        I regularly play in groups with eight player characters, Kolkani. Do you want me to check all eight of their sheets and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It's gonna be way faster for everyone to just ask them to roll.
                        ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                        ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                        ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                        wrote last edited by
                        #63
                        How do you create fair encounters without knowing your player's character's stats? ๐Ÿคจ
                        ? ? JackbyDevJ 3 Replies Last reply
                        1
                        0
                        • ? Guest
                          You should at least have a general idea of your PC's skillsets. As in, don't let the country bumpkin make Arcana checks about monsters he's never seen, or let the stick figure try to punch down a wall. If you look at a character in a situation and think, "there's no way that could succeed," then they shouldn't be making a check.
                          JackbyDevJ This user is from outside of this forum
                          JackbyDevJ This user is from outside of this forum
                          JackbyDev
                          wrote last edited by
                          #64
                          Think of it from their point of view though. They want to try and do something. For me to just flat out tell them "no, there's no possible way" is discouraging and robs them of autonomy. Obviously for crazy extreme circumstances I won't let them, like "let me convince the king to abdicate to me!" type things. But if I think the DC should be 25 or something I'm not gonna bother wasting my time calculating what the theoretical maximum could be for the roll because I genuinely cannot know. The player can always do things I don't expect or use other players' things to help. For reasonable but implausible things I'll allow rolls even if a nat 20 wouldn't work because I'm not calculating what a nat 20 could theoretically be. Plus, I often give people little flavor benefits for nat 20s even if they don't have mechanical success.
                          1 Reply Last reply
                          1
                          0
                          • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                            How do you create fair encounters without knowing your player's character's stats? ๐Ÿคจ
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #65
                            Throwing whatever you please at them. It's fair because they're informed of the risks and given opportunities to adjust their plans.
                            1 Reply Last reply
                            1
                            0
                            • ? Guest
                              ![](https://sh.itjust.works/pictrs/image/f3295e71-046c-4070-b21e-d48b07433c89.jpeg)
                              ? Offline
                              ? Offline
                              Guest
                              wrote last edited by
                              #66
                              20 peasants stand on the edge of the Grand Canyon and attempt to jump across. On average, should one succeed?
                              ? ? 2 Replies Last reply
                              1
                              0
                              • JackbyDevJ JackbyDev
                                Because I don't have everyone's modifier for every skill, ability, saving throw, and attack memorized off the top of my head, nor do I have magical foresight into whether or not they will choose to use abilities that would add more additional points on top of those modifiers.
                                ? Offline
                                ? Offline
                                Guest
                                wrote last edited by
                                #67
                                In casual play you can rely on veteran players to know their stats. If they're the type to lie intentionally then they can leave the table. If they're making mistakes then maybe something goes a little too easily, oh well. The best DMs i had didn't give a shit and focused on rewarding players for learning.
                                JackbyDevJ 1 Reply Last reply
                                1
                                0
                                • ? Guest
                                  But at the same time, if the DC is so high that no roll could succeed, then they shouldnโ€™t be rolling for it in the first place
                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote last edited by
                                  #68
                                  This. You only need dice if the odds are dicey.
                                  1 Reply Last reply
                                  1
                                  0
                                  • B bartydecanter@lemmy.sdf.org
                                    They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. *washes hands*
                                    ? Offline
                                    ? Offline
                                    Guest
                                    wrote last edited by
                                    #69
                                    Hello fellow Pathfinder!
                                    1 Reply Last reply
                                    0
                                    • ? Guest
                                      (in D&D at least)
                                      ? Offline
                                      ? Offline
                                      Guest
                                      wrote last edited by
                                      #70
                                      On page 242 of the Dungeon Master Guide 2014, it describes crit successes and fails as an optional rule. As optional as multiclassing and feats.
                                      ? 1 Reply Last reply
                                      0
                                      • B bartydecanter@lemmy.sdf.org
                                        They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. *washes hands*
                                        ? Offline
                                        ? Offline
                                        Guest
                                        wrote last edited by
                                        #71
                                        Dating back to 3rd critical skill checks in D&D suck because a lot of skills are written as pass/fail. Example: picking a lock. If we want to add criticals, a 1 breaks the lock; mostly okay, with the long acknowledged fringe problem of experts being incompetent 5% of the time. What does a natural 20 get? I adore opportunities to be creative, but thereโ€™s not a lot better than, โ€œYou did it perfectly.โ€ A regular success earns that according to the rules, I donโ€™t want to take it away. A speech about how cool and ninja the PC is can come off pretty cringey to me. The correct mechanical answer would be to let the 20 roll over to the next check because the PCโ€™s in the zone or whatever. Not awful, but it doesnโ€™t directly reward the player right when they rolled the 20, which is the occurrence weโ€™re trying to incentivize. Iโ€™m also rewriting several rules at this point. I personally donโ€™t mind pass/fail rolls in D&D or other games. Seeing the highest possible number on my die is inherently satisfying to me. Itโ€™s saving throws where a 20 or 1 really pulls at my heartstrings. 5e has critical saves as written and they work okay. Meanwhile, PF2e baked degrees of success into everything. On a crit fail they break the lock, on a fail they leave traces of their fruitless efforts, on a success they get one success toward opening the lock while scuffing it up a little, and on a crit success they get two successes and leave the lock looking pristine. The players donโ€™t feel cheated when they get a normal success and scuff up the lock. The 20 has some reward for most characters. The 1 has a setback, even a reasonable setback for an expert with a +25 trying to open the DC 10 lock on Grandmaโ€™s rickety shed. I really love it.
                                        1 Reply Last reply
                                        1
                                        0
                                        • ? Guest
                                          20 peasants stand on the edge of the Grand Canyon and attempt to jump across. On average, should one succeed?
                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote last edited by
                                          #72
                                          While no individual peasant ought make it across, im pretty sure on average, one in twenty people can jump the Grand Canyon
                                          1 Reply Last reply
                                          1
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups