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Chebucto Regional Softball Club

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  3. Silksong was developed by two people and the launch has crashed every gaming platform
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Silksong was developed by two people and the launch has crashed every gaming platform

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  • ? Guest
    > it is sad to see that people don't buy enough from GOG for them to crash. 1. [Several people reported problems with GOG](https://downdetector.com/status/gog-com/), it's just not listed in OP for some reason. 2. Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers.
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    Guest
    wrote last edited by
    #85
    > Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time. I mean if they had a dozen users, it'd likely be because they're just starting out, in which case they'd likely anticipate growth and have enough resources for a few thousand users. Nobody wants to botch the launch of a new platform.
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    • ? Guest
      Technically developing a game is the process of iterating slowly over time into a cohesive product. Making a game is the the construction of already known pieces. Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly. Long story short: Developing sounds more artsy. Of course cookie cutter companies know that and use it for there own purpose so I guess there's no difference.
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      Guest
      wrote last edited by
      #86
      Game development as a term usually includes all the technical and creative work that goes into it, not just the actual writing code part.
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      • ? Guest
        Yes. I don't deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.
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        Guest
        wrote last edited by
        #87
        Honestly I understand. People watch movies too, and that's very easy mode. But yeah, you'll probably want to stay away from anything labeled "soulslike" then. I haven't played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly
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        • ? Guest
          [Mastodon](https://cyberplace.social/@GossiTheDog/115146505796013181).
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          psythik@lemmy.world
          wrote last edited by
          #88
          Downdetector was bought out by Ookla? When?
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          • ? Guest
            How do you back up a game with DRM if said DRM stops working though? GOG guarantees this will not be an issue. Hell, there even are/were Securom games on Steam. You won't be activating those anymore.
            Something Burger 🍔S This user is from outside of this forum
            Something Burger 🍔S This user is from outside of this forum
            Something Burger 🍔
            wrote last edited by
            #89
            The secret ingredient is crime. Games with DRM aren't on GOG, but games without DRM are on Steam.
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            • RedSnt 👓♂️🖥️R RedSnt 👓♂️🖥️
              If you wanted to be tagged as a steam fanboy just say so 😅 The only feature GOG doesn't have that Steam has is the workshop, but they have all the rest like savegame cloud sync etc.
              Something Burger 🍔S This user is from outside of this forum
              Something Burger 🍔S This user is from outside of this forum
              Something Burger 🍔
              wrote last edited by
              #90
              I'm not a Steam fanboy, I'm just sick of GOG being praised as the saviour of gaming in every video game thread on Lemmy.
              RedSnt 👓♂️🖥️R 1 Reply Last reply
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              • Something Burger 🍔S Something Burger 🍔
                Pros of GOG: ability to download an installer Cons of GOG: no features, very few games Pros of Steam: everything Cons of Steam: making backups of your games is marginally harder than on GOG I wonder why more people don't fall for the GOG meme. Truly a mystery.
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                Guest
                wrote last edited by
                #91
                What do you mean by "no features"? I use GOG to buy games, that's it. What other features does a game shop need? Serious question.
                Something Burger 🍔S ? 2 Replies Last reply
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                • ? Guest
                  I did not misread your comment.
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                  Guest
                  wrote last edited by
                  #92
                  Can you give an example? I'm assuming we're looking for something that works on Linux using Steam or some other store, but not using GOG - either directly or through lutris/proton. That might clear up what's being asked.
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                  • ? Guest
                    What do you mean by "no features"? I use GOG to buy games, that's it. What other features does a game shop need? Serious question.
                    Something Burger 🍔S This user is from outside of this forum
                    Something Burger 🍔S This user is from outside of this forum
                    Something Burger 🍔
                    wrote last edited by
                    #93
                    None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
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                    • Something Burger 🍔S Something Burger 🍔
                      The secret ingredient is crime. Games with DRM aren't on GOG, but games without DRM are on Steam.
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                      Guest
                      wrote last edited by
                      #94
                      Or you can just pirate it in the first place if you're gonna do that anyway lol
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                      • ? Guest
                        If the services weren't preparing for absurd traffic for this game, they were downright negligent.
                        Something Burger 🍔S This user is from outside of this forum
                        Something Burger 🍔S This user is from outside of this forum
                        Something Burger 🍔
                        wrote last edited by
                        #95
                        I'm surprised they don't have some form of automatic scaling.
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                        • Something Burger 🍔S Something Burger 🍔
                          None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
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                          Guest
                          wrote last edited by
                          #96
                          I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
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                          • ? Guest
                            This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
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                            Guest
                            wrote last edited by
                            #97
                            1. Fuck preorders 2. This isn't a post _complaining_ that Silksong brought the networks down, it's people _celebrating_ it, because it's amazing to see a small studio doing so well and absolutely crushing their launch - not because they had an insane marketing budget, but because the community is just organically so excited for it. And all at a low price that puts big studios to shame.
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                            • Something Burger 🍔S Something Burger 🍔
                              None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
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                              Guest
                              wrote last edited by
                              #98
                              > cloud saves, achievements GOG has those at least.
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                              • ? Guest
                                I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
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                                Guest
                                wrote last edited by
                                #99
                                GOG has cloud saves via Galaxy.
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                                • ? Guest
                                  I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
                                  Something Burger 🍔S This user is from outside of this forum
                                  Something Burger 🍔S This user is from outside of this forum
                                  Something Burger 🍔
                                  wrote last edited by
                                  #100
                                  Workshop is a built-in mod store. Input is controller remapping and emulation (typically used to play older games that don't support modern controllers, or controllers at all). Remote is exactly what it sounds like (run a game on your powerful PC and stream it to your old laptop or phone). Those things are the responsibility of the client software, but on all stores except GOG, the client software is also the store client. You can't (normally) run games without the client. GOG has a client (Galaxy) but it's nowhere near as advanced as Steam.
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                                  • ? Guest
                                    This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
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                                    pyre@lemmy.world
                                    wrote last edited by
                                    #101
                                    here's an idea: wait a couple hours. or days. games aren't fruit; they don't go bad all that fast.
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                                    • ? Guest
                                      Wtf is the difference between making and developing a game???
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                                      Guest
                                      wrote last edited by
                                      #102
                                      It wouldnt be the strangest thing the english language does
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                                      • ? Guest
                                        Game dev is so much more than just programming, there's also: 1. Music/Audio engineer. 2. Art (character, environmental, UI) 3. Game design/level design 4. Writer/Storybuilder/lore writer Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game. Music and art are the first things you'd be exposed to, just by watching a trailer. It's usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn't fit, and likewise, you wouldn't want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game. Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS. Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow) Obviously, people can work in multiple categories. I've done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.
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                                        Guest
                                        wrote last edited by
                                        #103
                                        I know that those things are extremely important I thought that developing a game meant the same as coding a game
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                                        • ? Guest
                                          [Mastodon](https://cyberplace.social/@GossiTheDog/115146505796013181).
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                                          biofaust@lemmy.world
                                          wrote last edited by
                                          #104
                                          Except for GOG. Way to go Poland!
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