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Chebucto Regional Softball Club

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  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

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rpgmemes
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    thegreatdarkness@ttrpg.network
    wrote last edited by
    #1
    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
    ? ? ? J ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K 19 Replies Last reply
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    • T thegreatdarkness@ttrpg.network
      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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      Guest
      wrote last edited by
      #2
      DnD tends to be balanced between the levels of 5 through 12. Most modules sit in there. But I'm not saying anything controversial when I note that 5e CR is a bad way to do encounters.
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      • T thegreatdarkness@ttrpg.network
        Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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        Guest
        wrote last edited by
        #3
        I feel that this is really 5e and 4e specific. 3.5 is kinda borderline and in my experience 2e and older definitely do feature things that are effectively "if you go in there you die, lmao" types of obstacles and trend more towards a sort of survival-horror tone, where surviving is in itself an accomplishment.
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        • T thegreatdarkness@ttrpg.network
          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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          Guest
          wrote last edited by
          #4
          Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.
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          • T thegreatdarkness@ttrpg.network
            Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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            jjjalljs@ttrpg.network
            wrote last edited by
            #5
            I do feel like sometimes players have a sort of laid back, "we should just win without too much trouble" attitude. Sometimes this manifests as "we take a long rest after every fight". And that's a fine way to play, so long as everyone's on board. It can be kind of bad when half the group is kick-in-the-door-lol and the DM is expecting more tactical depth. I think because D&D is many people's first RPG, you'll find a lot of bad habits there as new players rediscover them.
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            • T thegreatdarkness@ttrpg.network
              Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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              wrote last edited by
              #6
              Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.
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              • T thegreatdarkness@ttrpg.network
                Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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                bartydecanter@lemmy.sdf.org
                wrote last edited by
                #7
                Shadowrun: Great Dragons donโ€™t have stats because the players will lose.
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                • ? Guest
                  I feel that this is really 5e and 4e specific. 3.5 is kinda borderline and in my experience 2e and older definitely do feature things that are effectively "if you go in there you die, lmao" types of obstacles and trend more towards a sort of survival-horror tone, where surviving is in itself an accomplishment.
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                  Guest
                  wrote last edited by
                  #8
                  BECMI ends with Immortals, so the _concept_ of playing extremely powerful characters has always been around. While I'd imagine the vast majority never played with those rules, the same is true for modern D&D. A vanishingly small number of games actually make it to level 20.
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                  • T thegreatdarkness@ttrpg.network
                    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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                    Guest
                    wrote last edited by
                    #9
                    The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was "real" and we're just thrown in it, so nothing is level adjusted.
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                    • T thegreatdarkness@ttrpg.network
                      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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                      Guest
                      wrote last edited by
                      #10
                      It's also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods. An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you? Exalted isn't a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it's a thirty second aside on the way to fight timeless terrors.
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                      • ? Guest
                        It's also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods. An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you? Exalted isn't a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it's a thirty second aside on the way to fight timeless terrors.
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                        thegreatdarkness@ttrpg.network
                        wrote last edited by
                        #11
                        Exalted literally let's you have your own army of mortals and it functions like an equivalent of grenade in most normal games - something to just throw at the bad guy.
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                        • T thegreatdarkness@ttrpg.network
                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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                          Guest
                          wrote last edited by
                          #12
                          The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
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                          • ? Guest
                            The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
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                            Guest
                            wrote last edited by
                            #13
                            May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.
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                            • ? Guest
                              The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.
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                              Guest
                              wrote last edited by
                              #14
                              The number of times my cleric/sorcerer has had to revivify the rest of his partyโ€ฆ
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                              • ? Guest
                                The number of times my cleric/sorcerer has had to revivify the rest of his partyโ€ฆ
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                                Guest
                                wrote last edited by
                                #15
                                If you ain't dying, you ain't trying.
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                                • ? Guest
                                  If you ain't dying, you ain't trying.
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                                  dragontypewyvern@midwest.social
                                  wrote last edited by
                                  #16
                                  It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters. 5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action. The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
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                                  • ? Guest
                                    The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was "real" and we're just thrown in it, so nothing is level adjusted.
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                                    dragontypewyvern@midwest.social
                                    wrote last edited by
                                    #17
                                    Beat the campaign by forcing the DM to explain the logistics of how the monsters find their daily calories
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                                    • ? Guest
                                      Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.
                                      D This user is from outside of this forum
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                                      dragontypewyvern@midwest.social
                                      wrote last edited by
                                      #18
                                      Okay you still die
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                                        Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.
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                                        dragontypewyvern@midwest.social
                                        wrote last edited by
                                        #19
                                        It's never the real god, just a physical avatar. There's still a lot of Batman vs Superman narrative horseshit in the idea though "Oh you surprised the guy who moves faster than most speedsters and can hear and see everything around him. Sure, okay, then he leaves and throws an asteroid he found within half a second from orbit before you're done blinking"
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                                        • T thegreatdarkness@ttrpg.network
                                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
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                                          Guest
                                          wrote last edited by
                                          #20
                                          This is very game dependent. Right now I'm in a pretty brutal one where everyone is branded by the goddess of mind control and we have miniboss encounters with our own former PCs who've been turned into grotesque monsters - but I've also played in games where the PCs were newcomers to Olympus and more or less ended up recreating the first few God of War games.
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