A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Come on guys...
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This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
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This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
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Before you roll any dice, the chances of rolling two nat 1s are 1/400. But after you roll your first die, whatever it happened to be, your chances of rolling a nat 1 are 1/20. The chances of the *entire* scenario have no impact on the probability of the individual rolls
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Right but the way I took the meme was that you would roll *until* you get a 1, then deciding the next roll is the "real" one.
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You haven't seen how some of the folks I play with roll.
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It literally doesn't matter whether you stick with your door or switch. *Takes mathematical model and shoves it in the trash* No! I won't listen! It doesn't matter, I tell you!!!
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Ok. I know that this isn't correct... But isn't it? If you're having an unlimited number of rolls prior to your "real" roll, then you would be, in essence, creating a situation that has a statistically lower chance of happening.> If you’re having an unlimited number of rolls prior to your “real” roll You'd end up with a perfectly smooth D20 which would never stop rolling, assuming it was rolled in a vacuum.
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No. You have a five percent chance of rolling any given number on any given roll on a twenty sided die.Okay, normally, sure. But what if I cross my fingers and kick my heels and rub my lucky clover?
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It literally doesn't matter whether you stick with your door or switch. *Takes mathematical model and shoves it in the trash* No! I won't listen! It doesn't matter, I tell you!!!
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It literally doesn't matter whether you stick with your door or switch. *Takes mathematical model and shoves it in the trash* No! I won't listen! It doesn't matter, I tell you!!!
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You haven't seen how some of the folks I play with roll.
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The trick is to say "this is just a practice roll" where the die can hear you, but wink at the GM so they know it's the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the "practice". But don't do that too often, or the die will figure out the trick.
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Okay, normally, sure. But what if I cross my fingers and kick my heels and rub my lucky clover?
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Ok. I know that this isn't correct... But isn't it? If you're having an unlimited number of rolls prior to your "real" roll, then you would be, in essence, creating a situation that has a statistically lower chance of happening.The standard answer is that the odds of the first roll don't change the odds of the second roll, the second roll still has a 1/20 chance of a 1, no matter what the first roll is. The more thorough answer is that it's a misunderstanding of what probabilities are. Yes, there's a 1/400 chance of rolling 2 1s, but by the time you roll the first die and get a 1, you're not talking about that problem anymore. You've introduced new information to the problem, and thus have to change your calculation. There's a 1/20 chance of rolling 2 1s after you're already rolled one. Let's calculate it... So, there's 400 ways 2 dice can fall, yes, and there's only 1 way that they can both fall on 1. However, there's 20 ways that the first die can fall on 1, one for each possible fall of the second die. So, when we say that that has already happened, we have to eliminate 380 of those 400 die rolls, those are no longer possible. That leaves us with only 20 ways that the second die can fall, and only 1 of those is a 1. So the odds of rolling a on the second die, after already rolling a 1 on the first die is 1/20. We can also calculate it differently. What are the odds of the second die falling on 1? Cause that's the one we care about, really. And there's 20 ways that can happen, one for each possible fall of the first die. So the odds of the second die falling on 1, when rolling 2 dice is 20/400, or 1/20.
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Imagine if he didn't always show the other goat. "So you picked door number one. Let's see what's behind door number 2; a brand new car! ...so, do you wanna switch to door 3?"
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This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
These dice are spinning around me
The whole table's spinning without me
Every sesh sends future to past
Every roll leaves me one less to my last
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Okay, normally, sure. But what if I cross my fingers and kick my heels and rub my lucky clover?