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Chebucto Regional Softball Club

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  3. Silksong was developed by two people and the launch has crashed every gaming platform
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Silksong was developed by two people and the launch has crashed every gaming platform

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  • ? Guest
    What do you mean by "no features"? I use GOG to buy games, that's it. What other features does a game shop need? Serious question.
    Something Burger 🍔S This user is from outside of this forum
    Something Burger 🍔S This user is from outside of this forum
    Something Burger 🍔
    wrote last edited by
    #93
    None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
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    • Something Burger 🍔S Something Burger 🍔
      The secret ingredient is crime. Games with DRM aren't on GOG, but games without DRM are on Steam.
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      Guest
      wrote last edited by
      #94
      Or you can just pirate it in the first place if you're gonna do that anyway lol
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      • ? Guest
        If the services weren't preparing for absurd traffic for this game, they were downright negligent.
        Something Burger 🍔S This user is from outside of this forum
        Something Burger 🍔S This user is from outside of this forum
        Something Burger 🍔
        wrote last edited by
        #95
        I'm surprised they don't have some form of automatic scaling.
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        • Something Burger 🍔S Something Burger 🍔
          None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
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          Guest
          wrote last edited by
          #96
          I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
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          • ? Guest
            This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
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            Guest
            wrote last edited by
            #97
            1. Fuck preorders 2. This isn't a post _complaining_ that Silksong brought the networks down, it's people _celebrating_ it, because it's amazing to see a small studio doing so well and absolutely crushing their launch - not because they had an insane marketing budget, but because the community is just organically so excited for it. And all at a low price that puts big studios to shame.
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            • Something Burger 🍔S Something Burger 🍔
              None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
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              Guest
              wrote last edited by
              #98
              > cloud saves, achievements GOG has those at least.
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              • ? Guest
                I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
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                Guest
                wrote last edited by
                #99
                GOG has cloud saves via Galaxy.
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                • ? Guest
                  I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
                  Something Burger 🍔S This user is from outside of this forum
                  Something Burger 🍔S This user is from outside of this forum
                  Something Burger 🍔
                  wrote last edited by
                  #100
                  Workshop is a built-in mod store. Input is controller remapping and emulation (typically used to play older games that don't support modern controllers, or controllers at all). Remote is exactly what it sounds like (run a game on your powerful PC and stream it to your old laptop or phone). Those things are the responsibility of the client software, but on all stores except GOG, the client software is also the store client. You can't (normally) run games without the client. GOG has a client (Galaxy) but it's nowhere near as advanced as Steam.
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                  • ? Guest
                    This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
                    P This user is from outside of this forum
                    P This user is from outside of this forum
                    pyre@lemmy.world
                    wrote last edited by
                    #101
                    here's an idea: wait a couple hours. or days. games aren't fruit; they don't go bad all that fast.
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                    • ? Guest
                      Wtf is the difference between making and developing a game???
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                      Guest
                      wrote last edited by
                      #102
                      It wouldnt be the strangest thing the english language does
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                      • ? Guest
                        Game dev is so much more than just programming, there's also: 1. Music/Audio engineer. 2. Art (character, environmental, UI) 3. Game design/level design 4. Writer/Storybuilder/lore writer Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game. Music and art are the first things you'd be exposed to, just by watching a trailer. It's usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn't fit, and likewise, you wouldn't want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game. Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS. Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow) Obviously, people can work in multiple categories. I've done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.
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                        Guest
                        wrote last edited by
                        #103
                        I know that those things are extremely important I thought that developing a game meant the same as coding a game
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                        • ? Guest
                          [Mastodon](https://cyberplace.social/@GossiTheDog/115146505796013181).
                          B This user is from outside of this forum
                          B This user is from outside of this forum
                          biofaust@lemmy.world
                          wrote last edited by
                          #104
                          Except for GOG. Way to go Poland!
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                          • ? Guest
                            This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
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                            Guest
                            wrote last edited by
                            #105
                            this is not at all the reason why pre-orders are a thing do pre-orders help alleviate this? yes. but it's certainly not why they exist
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                            • ? Guest
                              1. Fuck preorders 2. This isn't a post _complaining_ that Silksong brought the networks down, it's people _celebrating_ it, because it's amazing to see a small studio doing so well and absolutely crushing their launch - not because they had an insane marketing budget, but because the community is just organically so excited for it. And all at a low price that puts big studios to shame.
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                              Guest
                              wrote last edited by
                              #106
                              Exactly. The last time Steam servers shut down (that I can remember) was Cyberpunk's release, which needed boatloads of marketing help to build the levels of hype it had.
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                              • ? Guest
                                Isnt that part of making a game, not of developing a game?
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                                Guest
                                wrote last edited by
                                #107
                                Disregard the down votes and comments. Your question is an honest one from anyone who hasn't read gaming news or is a techy. I'm not sure why everyone responding feels the need to, you know, not just answer your question. In most programs, games or otherwise, there are "programmers", often called "developers" that write code. But the overall "development" of said program is done by the whole team. So making and developing mean the same thing here.
                                ? 1 Reply Last reply
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                                • ? Guest
                                  Disregard the down votes and comments. Your question is an honest one from anyone who hasn't read gaming news or is a techy. I'm not sure why everyone responding feels the need to, you know, not just answer your question. In most programs, games or otherwise, there are "programmers", often called "developers" that write code. But the overall "development" of said program is done by the whole team. So making and developing mean the same thing here.
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                                  Guest
                                  wrote last edited by
                                  #108
                                  My instance doesnt show downvotes Thanks for the explanation!
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                                  • ? Guest
                                    This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
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                                    Guest
                                    wrote last edited by
                                    #109
                                    Screw off with this bullshit.
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                                    • ? Guest
                                      > Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time. I mean if they had a dozen users, it'd likely be because they're just starting out, in which case they'd likely anticipate growth and have enough resources for a few thousand users. Nobody wants to botch the launch of a new platform.
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                                      Guest
                                      wrote last edited by
                                      #110
                                      Everyone anticipates their user growth. Sometimes anomalies like this one exceed their anticipations. (Clearly)
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                                      • ? Guest
                                        Can you give an example? I'm assuming we're looking for something that works on Linux using Steam or some other store, but not using GOG - either directly or through lutris/proton. That might clear up what's being asked.
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                                        Guest
                                        wrote last edited by
                                        #111
                                        No, I never kept a log and stopped even trying ~6 months ago.
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                                        • ? Guest
                                          I tried playing Hollow Knight. But I couldn't even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world. What is the point of process, if it inevitably leads to frustration?
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                                          Guest
                                          wrote last edited by
                                          #112
                                          I can sympathize with that. I've put down my fair share of games when it just gets too frustrating, even games I was otherwise enjoying. I think a lot of people come at soulslikes with the wrong approach, hence the comment, but for some it just won't click. Unfortunately not all games are for all people. We all have games like that.
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