A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Silksong was developed by two people and the launch has crashed every gaming platform
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> making backups of your games is marginally harder than on GOG It's often nigh-impossible. As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware.> As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware. ... https://techwiser.com/how-to-download-old-versions-of-steam-games/ ?
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> ~~Steam Deck~~ Linux compatibility This is a big one for me, honestly. I run some GOG games through Heroic but half the time they still don't work. > I think Heroic has this now though? Extremely rudimentary but yes. > family library sharing Another good one. I share a massive collection with my family.Linux compatibility is fine. You can pretty easily install gog games by logging into your gof account on lutris. It'll let you see your whole library and install directly from it, and any games that work in proton will work just fine using proton via lutris. You can also just add your gog game as a non-steam game and run it there.
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> As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware. ... https://techwiser.com/how-to-download-old-versions-of-steam-games/ ?
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Linux compatibility is fine. You can pretty easily install gog games by logging into your gof account on lutris. It'll let you see your whole library and install directly from it, and any games that work in proton will work just fine using proton via lutris. You can also just add your gog game as a non-steam game and run it there.
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️ thanks
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do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty
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If you ever feel like giving it (or any other soulslike) another shot, I'd recommend putting less pressure on "beating" it or how much you're "failing". The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms. That's what these games are all about. If you're just rushing to beat everything as fast as possible, you're missing out.I tried playing Hollow Knight. But I couldn't even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world. What is the point of process, if it inevitably leads to frustration?
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You can select to run them in proton, rather than just normal wine, in lutris. I've been doing it to run games from gog for years with few issues, namely games that are old and have the same problems working on windows as well. So... Yes they will?
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You can select to run them in proton, rather than just normal wine, in lutris. I've been doing it to run games from gog for years with few issues, namely games that are old and have the same problems working on windows as well. So... Yes they will?
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Technicallly, they only need 177(countries w/internet) 3(triangulation) × (≈531) superseeders to kickstart the main files, and deliver decryption keys between the 3 triangulators.Wait, which countries don't have Internet?
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Technically developing a game is the process of iterating slowly over time into a cohesive product. Making a game is the the construction of already known pieces. Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly. Long story short: Developing sounds more artsy. Of course cookie cutter companies know that and use it for there own purpose so I guess there's no difference.
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Wait, which countries don't have Internet?https://worldpopulationreview.com/country-rankings/countries-without-internet And this doesn't account for authoritarian internets, like PRC, Russia, Nepal, India, US, Australia, UK, etc..
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Pros of GOG: ability to download an installer Cons of GOG: no features, very few games Pros of Steam: everything Cons of Steam: making backups of your games is marginally harder than on GOG I wonder why more people don't fall for the GOG meme. Truly a mystery.
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> it is sad to see that people don't buy enough from GOG for them to crash. 1. [Several people reported problems with GOG](https://downdetector.com/status/gog-com/), it's just not listed in OP for some reason. 2. Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers.> Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time. I mean if they had a dozen users, it'd likely be because they're just starting out, in which case they'd likely anticipate growth and have enough resources for a few thousand users. Nobody wants to botch the launch of a new platform.
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Technically developing a game is the process of iterating slowly over time into a cohesive product. Making a game is the the construction of already known pieces. Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly. Long story short: Developing sounds more artsy. Of course cookie cutter companies know that and use it for there own purpose so I guess there's no difference.
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Yes. I don't deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.Honestly I understand. People watch movies too, and that's very easy mode. But yeah, you'll probably want to stay away from anything labeled "soulslike" then. I haven't played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly
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Downdetector was bought out by Ookla? When?