A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Silksong was developed by two people and the launch has crashed every gaming platform
-
How do you back up a game with DRM if said DRM stops working though? GOG guarantees this will not be an issue. Hell, there even are/were Securom games on Steam. You won't be activating those anymore.The secret ingredient is crime. Games with DRM aren't on GOG, but games without DRM are on Steam.
-
If you wanted to be tagged as a steam fanboy just say so
The only feature GOG doesn't have that Steam has is the workshop, but they have all the rest like savegame cloud sync etc.
I'm not a Steam fanboy, I'm just sick of GOG being praised as the saviour of gaming in every video game thread on Lemmy. -
Pros of GOG: ability to download an installer Cons of GOG: no features, very few games Pros of Steam: everything Cons of Steam: making backups of your games is marginally harder than on GOG I wonder why more people don't fall for the GOG meme. Truly a mystery.
-
What do you mean by "no features"? I use GOG to buy games, that's it. What other features does a game shop need? Serious question.None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
-
The secret ingredient is crime. Games with DRM aren't on GOG, but games without DRM are on Steam.
-
If the services weren't preparing for absurd traffic for this game, they were downright negligent.I'm surprised they don't have some form of automatic scaling.
-
None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
-
This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.1. Fuck preorders 2. This isn't a post _complaining_ that Silksong brought the networks down, it's people _celebrating_ it, because it's amazing to see a small studio doing so well and absolutely crushing their launch - not because they had an insane marketing budget, but because the community is just organically so excited for it. And all at a low price that puts big studios to shame.
-
None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play...
-
I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
-
I never really considered cloud saves. That's an excellent point. GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy). To be fair I have no idea what Workshop, Input or Remote Play are, so I'll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.Workshop is a built-in mod store. Input is controller remapping and emulation (typically used to play older games that don't support modern controllers, or controllers at all). Remote is exactly what it sounds like (run a game on your powerful PC and stream it to your old laptop or phone). Those things are the responsibility of the client software, but on all stores except GOG, the client software is also the store client. You can't (normally) run games without the client. GOG has a client (Galaxy) but it's nowhere near as advanced as Steam.
-
This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.here's an idea: wait a couple hours. or days. games aren't fruit; they don't go bad all that fast.
-
Game dev is so much more than just programming, there's also: 1. Music/Audio engineer. 2. Art (character, environmental, UI) 3. Game design/level design 4. Writer/Storybuilder/lore writer Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game. Music and art are the first things you'd be exposed to, just by watching a trailer. It's usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn't fit, and likewise, you wouldn't want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game. Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS. Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow) Obviously, people can work in multiple categories. I've done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.
-
Except for GOG. Way to go Poland!
-
This is the reason why pre-purchases are a thing. The whole thing could have been less severe if the game was available for purchase with preloading some days earlier.
-
1. Fuck preorders 2. This isn't a post _complaining_ that Silksong brought the networks down, it's people _celebrating_ it, because it's amazing to see a small studio doing so well and absolutely crushing their launch - not because they had an insane marketing budget, but because the community is just organically so excited for it. And all at a low price that puts big studios to shame.
-
Disregard the down votes and comments. Your question is an honest one from anyone who hasn't read gaming news or is a techy. I'm not sure why everyone responding feels the need to, you know, not just answer your question. In most programs, games or otherwise, there are "programmers", often called "developers" that write code. But the overall "development" of said program is done by the whole team. So making and developing mean the same thing here.
-
Disregard the down votes and comments. Your question is an honest one from anyone who hasn't read gaming news or is a techy. I'm not sure why everyone responding feels the need to, you know, not just answer your question. In most programs, games or otherwise, there are "programmers", often called "developers" that write code. But the overall "development" of said program is done by the whole team. So making and developing mean the same thing here.