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Chebucto Regional Softball Club

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  3. Typical player mindset
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Typical player mindset

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rpgmemes
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  • ZagorathZ Zagorath
    ::: spoiler Transcription The GM: \*Makes a clearly overpowered monster, intending for the party to flee.\* The Party: [Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::
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    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
    ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
    wrote last edited by
    #8
    I had a thing set up with a Illithid giving the party a quest, hitting them with a psionic holding ability and one of my players threw a fit about being held when he had a feat that specifically said it only prevented him from being held by *magic spells*, and not spell-like abilities or psionics or any other "magic but not really" mechanic. So I let him move. He attacked the Illithid. So he also died.
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    • ZagorathZ Zagorath
      ::: spoiler Transcription The GM: \*Makes a clearly overpowered monster, intending for the party to flee.\* The Party: [Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::
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      Guest
      wrote last edited by
      #9
      I had a friend who would go straight to the final boss in Chrono Trigger at the start of the game. Somehow he knew how to stalemate the fight so that he could keep the party alive for hours even though everyone was level 1 and impossibly outclassed.
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      • ? Guest
        Why not legendary creature? It surely is legendary as a meme
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        F This user is from outside of this forum
        funkless_eck@sh.itjust.works
        wrote last edited by
        #10
        it's weird they didn't use either the WoW trading card ![](https://sh.itjust.works/pictrs/image/96badbe4-27fa-4c6e-a4af-99cfb94b1be5.jpeg) or the Hearthstone card ![](https://sh.itjust.works/pictrs/image/a3a13191-dbf6-4bdd-a388-0c982a244780.png) which are both part of real games.
        ? 1 Reply Last reply
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        • F funkless_eck@sh.itjust.works
          it's weird they didn't use either the WoW trading card ![](https://sh.itjust.works/pictrs/image/96badbe4-27fa-4c6e-a4af-99cfb94b1be5.jpeg) or the Hearthstone card ![](https://sh.itjust.works/pictrs/image/a3a13191-dbf6-4bdd-a388-0c982a244780.png) which are both part of real games.
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          Guest
          wrote last edited by
          #11
          Because the kraken art in op post is from a mtg card. I forgot the name but I have it somewhere in my binders
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          • ZagorathZ Zagorath
            ::: spoiler Transcription The GM: \*Makes a clearly overpowered monster, intending for the party to flee.\* The Party: [Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::
            Link Preview Image
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            Guest
            wrote last edited by
            #12
            Some stuff to remember, if you don't want a TPK Never expect that the party will surrender. If you tell the party *it's dangerous don't go there* , you can bet they'll be there by the end of the evening Ignore the critical fail rules when a PC use explosive
            apotheotic (she/her)A mojofrododojo@lemmy.worldM 2 Replies Last reply
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            • ? Guest
              Some stuff to remember, if you don't want a TPK Never expect that the party will surrender. If you tell the party *it's dangerous don't go there* , you can bet they'll be there by the end of the evening Ignore the critical fail rules when a PC use explosive
              apotheotic (she/her)A This user is from outside of this forum
              apotheotic (she/her)A This user is from outside of this forum
              apotheotic (she/her)
              wrote last edited by
              #13
              Fourth thing to remember: If your party suffers an avoidable TPK once, they won't do it again
              I Cast FistI 1 Reply Last reply
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              • G IndescribablySad@threads.net
                โ€œWhile it is usually immune to nonmagical damage from +0 bolts, because you rolled a 20, the kraken will recognize you next time youโ€™re nearby. It is currently too busy gleefully dismembering dozens of legendary adventurers to do respond. The captain, noticing that the titanโ€™s gaze is fixed directly upon you, has put it to a vote whether to toss you off the ship. 0 damage, by the way.โ€
                H This user is from outside of this forum
                H This user is from outside of this forum
                hurlingdurling@lemm.ee
                wrote last edited by
                #14
                "Shoot him again Steve!"
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                • ? Guest
                  Because the kraken art in op post is from a mtg card. I forgot the name but I have it somewhere in my binders
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                  Guest
                  wrote last edited by
                  #15
                  It's by Craig J Spearing on Bloomburrow Commander's Octopus token: https://scryfall.com/card/tblc/14/octopus
                  ? 1 Reply Last reply
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                  • ? Guest
                    It's by Craig J Spearing on Bloomburrow Commander's Octopus token: https://scryfall.com/card/tblc/14/octopus
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                    Guest
                    wrote last edited by
                    #16
                    OH it was a token, that's why. Many thanks.
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                    • apotheotic (she/her)A apotheotic (she/her)
                      Fourth thing to remember: If your party suffers an avoidable TPK once, they won't do it again
                      I Cast FistI This user is from outside of this forum
                      I Cast FistI This user is from outside of this forum
                      I Cast Fist
                      wrote last edited by
                      #17
                      > If your party suffers an avoidable TPK once, they wonโ€™t do it again Maybe not the *exact* same TPK, but some will definitely find another very avoidable TPK and try to solve it via headbutts
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                      • ZagorathZ Zagorath
                        ::: spoiler Transcription The GM: \*Makes a clearly overpowered monster, intending for the party to flee.\* The Party: [Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.] :::
                        Link Preview Image
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                        Guest
                        wrote last edited by
                        #18
                        It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do? The only solution is to make running the painfully obvious choice
                        ZagorathZ J 2 Replies Last reply
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                        • ? Guest
                          It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do? The only solution is to make running the painfully obvious choice
                          ZagorathZ This user is from outside of this forum
                          ZagorathZ This user is from outside of this forum
                          Zagorath
                          wrote last edited by
                          #19
                          The other solution is to have an alternative 'out'. Like if the overpowered enemy doesn't actually want to kill the players, but knock them out and capture them. Or if there's an established (nonโ€“deus ex) rescuer who can come in and save them...preferably in a way that forces them to *escape* without removing the threat from being there in the future.
                          ? 1 Reply Last reply
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                          • ZagorathZ Zagorath
                            The other solution is to have an alternative 'out'. Like if the overpowered enemy doesn't actually want to kill the players, but knock them out and capture them. Or if there's an established (nonโ€“deus ex) rescuer who can come in and save them...preferably in a way that forces them to *escape* without removing the threat from being there in the future.
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                            Guest
                            wrote last edited by
                            #20
                            Enemy clerics and paladins can be so tremendously badass. "I will bring you back to life just to *kill you again* for having the *audacity* to invade my temple, you Godless worm." Then they keep gloating until the wizard casts Dimension Door or Boblin the Goblin shows up with his friends and throws a molotov.
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                            • ? Guest
                              Some stuff to remember, if you don't want a TPK Never expect that the party will surrender. If you tell the party *it's dangerous don't go there* , you can bet they'll be there by the end of the evening Ignore the critical fail rules when a PC use explosive
                              mojofrododojo@lemmy.worldM This user is from outside of this forum
                              mojofrododojo@lemmy.worldM This user is from outside of this forum
                              mojofrododojo@lemmy.world
                              wrote last edited by
                              #21
                              this is where dm'ing is much more about storytelling and less about direct mechanics. for example, in this case I'd let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea... "Your weapon doesn't have the range, for shit's sake, the arms are hundreds of feet long, it's much larger and further away than you assumed." Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what's happened. Now, when they follow the fucker to it's lair.... then it's on like donkey kong lol, stupidity can only survive so many attempts.
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                              • ? Guest
                                It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do? The only solution is to make running the painfully obvious choice
                                J This user is from outside of this forum
                                J This user is from outside of this forum
                                jjjalljs@ttrpg.network
                                wrote last edited by
                                #22
                                Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track. Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is "fight the spider to the death!". But if you ask the players again "what is your goal here?" they might remember it's "get through the mountains", not "kill everything we meet." Now they might focus on how to get past it safely. If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.
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                                • ? Guest
                                  "Yes! A critical hit!"
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                                  wrote last edited by
                                  #23
                                  \* Laughs in Pathfinder 2 level scaling.
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                                  • macnielD macniel
                                    okay, the Kraken takes 1 damage.
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                                    Guest
                                    wrote last edited by
                                    #24
                                    I'll try a backstab!
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