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Chebucto Regional Softball Club

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  3. Skill checks
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Skill checks

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    stovetop@lemmy.world
    wrote last edited by
    #98
    FWIW, inconsistency is one of the things I hate the most about the game design in Elden Ring. It does not properly communicate the actual impact of stat upgrades at different levels (e.g. 39-40 vigor is a significantly higher jump than 40-41 vigor) and enemies will have resistances or weaknesses to different damage types that often feel arbitrary/poorly communicated (e.g. the Magma Wyrm, a creature that breathes fire, is more resistant to fire than the Fire Giant; Borealis, an icy dragon that breathes ice, is nearly as resistant to fire as the Fire Giant; Hero of Zamor, an icy man that shoots ice, is weak to fire). Elden Ring's design is essentially a form of trial and error that often punishes you for choosing poorly, relying instead on metagame knowledge (patterns from previous Souls games, online discourse) to patch up its shortcomings. Fun as all hell when you know what to do, but its systems are incredibly arcane for newcomers.
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    • JackbyDevJ This user is from outside of this forum
      JackbyDevJ This user is from outside of this forum
      JackbyDev
      wrote last edited by
      #99
      That's still not clear what you mean, all of those things are typically the results of a success. Do you mean nat 20 should always succeed? Do you mean nat 20 should always be a success with extra benefits? Do you mean nat 20 should always give you a side benefit even if it fails? You need to be more clear.
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      • ? Guest
        In casual play you can rely on veteran players to know their stats. If they're the type to lie intentionally then they can leave the table. If they're making mistakes then maybe something goes a little too easily, oh well. The best DMs i had didn't give a shit and focused on rewarding players for learning.
        JackbyDevJ This user is from outside of this forum
        JackbyDevJ This user is from outside of this forum
        JackbyDev
        wrote last edited by
        #100
        No, you're misunderstanding, I'm not saying the *player*, I'm saying *the DM*. I'm not going to waste everyone's time at the table checking whether a 20 on the die could possibly succeed given their modifier when I can just ask them to make a roll. It's way quicker.
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          How do you create fair encounters without knowing your player's character's stats? ๐Ÿคจ
          JackbyDevJ This user is from outside of this forum
          JackbyDevJ This user is from outside of this forum
          JackbyDev
          wrote last edited by
          #101
          Just because I have a sense of what modifiers are and might check during encounter building doesn't mean I have them all memorized. That's genuinely like over a hundred numbers to have memorized. Plus I can look at a sheet while building an encounter and not waste anyone's time.
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          • ? Guest
            It's a game designed around math, combat, and dungeon crawling, not around roleplaying. The objective isn't to have fun roleplaying, but to roll the right numbers to maximise damage to the enemy. Any real fun comes from ignoring the rules and homebrewing. The car might have gotten a few coats of paint over the years and maybe more ergonomic seats, but it's still the same old chassis and engine underneath. There are many games built around the concept of getting the players to have fun roleplaying, but DND has never been one of them, and if it ever became one it'd no longer be DND.
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            Guest
            wrote last edited by
            #102
            It's also not really designed to make combat particularly interesting, other games manage that much better. Either shorter or narratively interesting.
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            • JackbyDevJ JackbyDev
              No, you're misunderstanding, I'm not saying the *player*, I'm saying *the DM*. I'm not going to waste everyone's time at the table checking whether a 20 on the die could possibly succeed given their modifier when I can just ask them to make a roll. It's way quicker.
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              Guest
              wrote last edited by
              #103
              Ah yeah i see. A roll skips you having to sort through character sheets introducing a silent pause in the narrative to determine whether a check passively succeeds. I was a little confused by talk of character sheets because the players have them right there and they should be carbon copy with what the dm has. I meant that for checks as the DM you can save time by relying on players who you can trust to know the game and be honest, rolled or passive. I argue that a DM that asks for my stats has not yet been any less immersive for me. It takes a split second and I'll take it over railroading every time.
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              • JackbyDevJ JackbyDev
                Just because I have a sense of what modifiers are and might check during encounter building doesn't mean I have them all memorized. That's genuinely like over a hundred numbers to have memorized. Plus I can look at a sheet while building an encounter and not waste anyone's time.
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                wrote last edited by
                #104
                I never mentioned having them *memorized.* I specifically said you should have a copy of their sheets. lol
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                  (in D&D at least)
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                  shinkantrain@lemmy.ml
                  wrote last edited by
                  #105
                  They do if it's funny. Fails too.
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                    I never mentioned having them *memorized.* I specifically said you should have a copy of their sheets. lol
                    JackbyDevJ This user is from outside of this forum
                    JackbyDevJ This user is from outside of this forum
                    JackbyDev
                    wrote last edited by
                    #106
                    > Do you want me to ***check all eight of their sheets*** and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It's gonna be way faster for everyone to just ask them to roll. I never said I didn't have the sheets.
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                      Ah yeah i see. A roll skips you having to sort through character sheets introducing a silent pause in the narrative to determine whether a check passively succeeds. I was a little confused by talk of character sheets because the players have them right there and they should be carbon copy with what the dm has. I meant that for checks as the DM you can save time by relying on players who you can trust to know the game and be honest, rolled or passive. I argue that a DM that asks for my stats has not yet been any less immersive for me. It takes a split second and I'll take it over railroading every time.
                      JackbyDevJ This user is from outside of this forum
                      JackbyDevJ This user is from outside of this forum
                      JackbyDev
                      wrote last edited by
                      #107
                      I think most people would say not letting you attempt to do something because they think your character can't possibly have enough of a bonus to do it is railroading. Again, like I said, I don't have foresight to know what the bonus might be. What if the bard decides to inspire them? What if the cleric uses guidance before? What if they have some item that gives them a bonus and they haven't written that in and just add it in the fly?
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                      • JackbyDevJ JackbyDev
                        I think most people would say not letting you attempt to do something because they think your character can't possibly have enough of a bonus to do it is railroading. Again, like I said, I don't have foresight to know what the bonus might be. What if the bard decides to inspire them? What if the cleric uses guidance before? What if they have some item that gives them a bonus and they haven't written that in and just add it in the fly?
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                        Guest
                        wrote last edited by
                        #108
                        I agree completely! ::: spoiler Tap for spoiler I assume you're just adding context because I don't believe dialogue has clashing ideas any longer :::
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                        • ? Guest
                          Ok, but if the 20 doesn't succed, why did you let them roll in the first place?
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                          I Cast Fist
                          wrote last edited by
                          #109
                          Sometimes, it's about sending a message.
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                          • ? Guest
                            Ok, but if the 20 doesn't succed, why did you let them roll in the first place?
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                            trumble@sopuli.xyz
                            wrote last edited by
                            #110
                            Because I don't know what their max roll might be and it achieves them something, they gain knowledge that something is impossible for them.
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                            • ? Guest
                              On page 242 of the Dungeon Master Guide 2014, it describes crit successes and fails as an optional rule. As optional as multiclassing and feats.
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                              Guest
                              wrote last edited by
                              #111
                              Also grid based combat! If you want to be D&D purists, have fun but I'm glad my group isn't!
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                              • ? Guest
                                I agree completely! ::: spoiler Tap for spoiler I assume you're just adding context because I don't believe dialogue has clashing ideas any longer :::
                                JackbyDevJ This user is from outside of this forum
                                JackbyDevJ This user is from outside of this forum
                                JackbyDev
                                wrote last edited by
                                #112
                                I'm just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.
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                                • JackbyDevJ JackbyDev
                                  > Do you want me to ***check all eight of their sheets*** and all their abilities that could possibly modify their scores or just ask them to make a Blah (Foo) check check and see what the result is? It's gonna be way faster for everyone to just ask them to roll. I never said I didn't have the sheets.
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                                  wrote last edited by
                                  #113
                                  Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking "don't you have your PC's sheets?" ๐Ÿคฆโ€โ™‚๏ธ
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                                    Yeah; you just assumed I meant to memorize it, despite my initial comment straight up asking "don't you have your PC's sheets?" ๐Ÿคฆโ€โ™‚๏ธ
                                    JackbyDevJ This user is from outside of this forum
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                                    JackbyDev
                                    wrote last edited by
                                    #114
                                    >>> why did you let them roll in the first place? >> >> Because I don't have everyone's modifier for every skill, ability, saving throw, and attack ***memorized*** off the top of my head > > ***Why the hell not?*** You're the DM. Why do you not have copies of your player's character sheets?
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                                    • JackbyDevJ JackbyDev
                                      I'm just disagreeing that allowing someone to roll when a 20 might not be enough is railroading.
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                                      wrote last edited by
                                      #115
                                      Oh yeah obv a 20 is an autopass. Sorry i don't think i meant to argue against that in the first place.
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                                        (in D&D at least)
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                                        Guest
                                        wrote last edited by
                                        #116
                                        They crit as in get more RP if they succeed ๐Ÿ˜„
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                                          (in D&D at least)
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                                          jjjalljs@ttrpg.network
                                          wrote last edited by
                                          #117
                                          Personally, I find "5% of the time the outcome is astoundingly good, and 5% of the time it's shockingly bad" kind of unsatisfying. Jarring, even. Picture playing darts and every 20 throws, missed the dart board completely, no matter how good you are at darts. I haven't played pf2e but I think degree of success is a much more reasonable system. I also prefer games that aren't flat probability. When you only roll one die, every outcome (on the die) is equally likely. But I think a lot of people playing DND don't really care about rules, consistency, verisimilitude, or much anything beyond "lololol and then Kevin crit his stealth check so we said the goblin king didn't see him at all as he stole the throne the goblin was sitting on!!!". Which is fine, I guess.
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